As of writing this, Microsoft just recently announced that Kinect had sold one million units in ten days - yet this fact is bittersweet when taken into perspective of the many reviews, opinions and trials that have been video'd, blogged, published, etc. The reason I say 'bittersweet' is because Kinect's launch has pretty much been what everyone expected: the Xbox full-frontal assault on Wii marketshare.
Kinect's criticism's are well known: 'the launch games are too casual'; 'the lag makes it unworkable for anything apart from mediocre use'; 'you need too much space to use it'; 'it's inherently 'racist' for failing to identify darker-skinner users (my favourite)'. While a lot of this criticism has been over-trumpeted and blown out of proportion, there is truth in most of it that cannot be ignored. Or can it?
While most reviewers are happy to bash the living brains out of the launch titles (someone deserves a falcon punch for 'Joyride' by the way which is arguably the worst Kinect title) most still believe that there is something special in the hardware itself. In fact, most reviews I have read, even the most vicious, have used a word I've not seen used for many years: 'Potential.' Don't get me wrong. This does not fix the shortcomings of Kinect's launch, but then again Microsoft knew where the growth market was and maybe they know a damn site more about making money in the gaming industry than you or I. Don't agree? The #1 console this Christmas would beg to differ.
Ok - so Microsoft has its investment return in the bag and now we have a new toy for the Xbox which has a lot of potential but doesn't really do anything....yet. So where does that leave us? It leaves us (and developers) with time. The comparisons between Kinect and Sony's 'EyeToy' are obvious, yet they are unfounded in attempting to play down Kinect's potential because they ignore two key differences: one of hardware and one of software. Kinect, unlike its rival, can see in true 3D and it can track complex objects (or people) as they move up, down, in, out or turn around. Kinect can also examine its subjects in Infra-red light which is a much more reliable spectrum to use. However, the ace in the sleeve is what Microsoft has always used to their advantage: Kinect's Software Development Kit. Much as the 360 console itself dominated the PS3 for years, Kinect could well turn Sony (and Nintendo) on its ear for a second time by providing studios worldwide with an unmatched set of development tools that make Kinect accessible to even the most modest of skillsets including those of the rapidly expanding 'Indie Games' XNA movement. Recent evidence of this for Kinect is in the heart of the game reviews. At least three of Kinect's launch titles have achieved aggregate scores over 7.5 whereas not one PS Move title has managed to break above 6 on a single review. Is this because Move is 'worse'?; No - it's because it is, like it's console brother, an absolute pig to write code for.
All that aside, the Move still relies on the existence of an alternative controller in place of a conventional controller (or none at all) and this will immediately restrict Move's success. Where Kinect is positioned now introduces a completely new direction for gaming in-so-far as how we, the gamers, interact with our games. To provide a suggested example of how this might alter our experiences, I will attempt to illustrate one possible scenario of how Kinect could dramatically enhance the way we game:
December 2nd, 2015 - First play of the newly-released 'Dragonfire Prophecy'
That night...
"...I open the packaging and pull out Disc 1 for my new treasure: Dragonfire Prophecy. There's been so much press about this game before its release; especially by notable reviewers who are already calling it the game of the decade! I'm happy to judge for myself so I waste no time in getting the hard drive install going. During the install, a bell sounds from my speakers and I hear a voice, "'James' wants to chat with you." The install is going to take a few minutes so I decide to take the call and reply, "Xbox. Answer," as I pull out the case insert and discover a gold-coloured bit of hard paper resembling the business card of some medieval used car salesman. I study the strange oversized characters on the card when I hear my friend, James.
"Ah! So you got it then. I can see it from here," says James.
- "Yeah. Just picked it up. Is it any good?"
"Mate, it's mind-blowing....anyways, I can see you're preoccupied so I'll give you a ring on Friday"
- "Ok, sounds good. Take it easy. Xbox! End Chat."
Feeling a little guilty that I didn't even lift my head to look at him - I made a mental note to send James a text message later in the day...but for now, my hands were busy playing with game-related paper things. Another bell sounded, "Install Complete - Would you like to play Dragon's Cove?"
-"Yes."
Putting the case aside, I searched around for my game controller and after a bit of scavenging - found it stuffed under a pile of toys by a certain 3-year-old boy terror. By the time I returned to face the screen, the speakers erupted with a magnificent crescendo of music as the 'Dragon's Cove' title credits began to roll across the screen. After a bit of song and dance, the words 'Press or Say 'Start' appeared and I nimbly obliged (by pressing the start button) as I took a gulp of a freshly-poured Guiness draught
A blurred image slowly faded in and cleared to reveal a flickering candle alone in a blackened room. A deep, ancient voice rumbled from out of the darkness, "Ah, you have arrived. We have much to do, you and I - but first, you must prove your right to continue. Only one who possess the sacred mark can embark on such a journey as this. Show it to me now - hold it up to the flames so that I may study it..."
With a smirk, I take the hint and hold up the strange looking business card towards the screen - admiring the elegance of what can only be an elaborate form of digital rights management. After a few seconds, the flickering light on screen expands to reveal an old sage smiling a toothless smile from the other side of the candle.
Feeling the need for a snack, I stand up and begin to walk towards the kitchen...
"Oh! Are you leaving so soon?? Would you like me to wait for your return?"
Caught off guard, I pause mid-step and look back at the animated fellow. After a second thinking about the question, I answer, "Yes."
"Ah. Al-right then. You know where to find me"
The image freezes and darkens and the words 'Game Paused - wave to continue'
...
Fully equipped with munchies and drink, I wave my hand upon returning and once again, the flickering candle bursts to life.
As I sit down, a sharp object stabs me in the left 'cheek' and I stand up like a shot, cursing at a carefully placed toy soldier holding a long pike.
"There's no need to swear, Sir! Perhaps you are not pure of heart as I had hoped," spoke the aged voice from the screen, once again catching me off guard. Instinctively, I say 'Sorry' without questioning why I should justify my outburst to a computer game.
"You are forgiven. Now let us continue. Time is not on our side."
At that moment, my mood changes as I begin to feel a connection to this old man even though I know that it's only a game. Having been caught off guard twice by this adventure simply responding to my very presence and the mundane actions of my daily life, I feel somehow...respected. It compels me to drop everything else and give the game my full attention. Amazingly, Dragon's Cove has drawn me into its story and I haven't even started playing!!! I grab a comfy sit in front of the TV and speak to the old man; "Continue."
"Look into the light, my friend. I will tell you a story about a time where great wrongs were done. Look closely."
The candle flares brighter as the music begins to play again. I grab my pint and take a sip as I wait for the impending animated clip to begin...but it doesn't. After about 15 seconds, I stare at the candle flickering on screen but nothing's happening. For a moment, I think the game has jammed because of some stupid bug. I start to look for the controller when the candle suddenly fizzles out with a small 'pop!'
"You know," sounds the voice of the old man once again, "unless you do what I ask, this is going to take a long time. More than we have, I fear."
What the F...??
I put my pint back down and settle in front of the TV. Almost instantly, the candle sparks back to life and the old man speaks, "That's better. Now look into the flames. Look closely this time!"
The candle flares brighter again and I digest the instructions for another ten seconds and then it occurs to me - I lean forward towards the TV; The music immediately becomes louder and deeper as I do. "Yes....YES! That's it! Look closely, my friend...and all will be revealed, " says the old man excitedly as a moving image of a little girl forms in the light, appearing to be running through a flowery field, giggling and jumping....
I have just entered the world of Dragon's Cove - and I have no idea what tricks this adventure has up its sleeve but I can't wait to find out!
Lovingly Yours and Merry Christmas,
The Angry Rabbit