31 May 2011

Totally off topic - Palin running for President?

Obviously she is looking at this and McCain even chipped in with a vote of confidence (whatever).

My question: Would you vote for Homer Simpson as president?  If the answer is 'yes' - then Palin has a good chance lol.
(god help us all)

Bring back Ross Perot.  At least he made money.

*Facepalm* - Apple announces (wait for it)....iCloud!

Well we all knew it was on the cards.  Apple being true to their horrible, proprietary selves have finally jumped on the cloud bandwagon.  Never mind the fact that iTunes is generally full of overpriced rubbish, or that any Mac user will want Microsoft Office access (guess we'll find out how well Office 365 works on a Mac).  I can see the point for apps, though, I guess....maybe - but short of being another drop station for your iPhone, my thoughts are that this particular endeavour is going to crash and burn.  Jobs and co will be banking on the 'success' of the iPhone 'App Store' to carry over to the personal computer (as is Google), but there's just one problem - I can't tell you one person, including myself, that is using a marketplace app for home computing.  Everything is pretty-much browser driven anyway, so what exactly is the point of having a 'cloud' market for machines that have the capacity to drive it through a browser?  Answer: none.  

Unlike the new Chrome PC's where the browser IS the PC, Macs have hard drives just like regular PC's...and they support multiple browser types (at the moment anyway).  With smartphones, it makes sense: there is only so much real-estate on the screen, processor grunt and bandwidth available to the phone, so you want a downloadable app to maximize all three.  Personal computers don't have these issues...and since Apple isn't a particular notable software publisher, what would be the drive (other than by force) to use iCloud for anything other than a glorified storage locker??  All this money spent and Apple could STILL lose marketshare to Google who will be invading Apple's very own machines via HTML5.  

Don't get me wrong, I understand why Apple is pushing this 'me too' platform - I just don't see the point of it other than acting as yet another gateway for apps that will work on anything.  As for companies that will develop for Mac exclusively, that's their funeral.  Sure as heck doesn't work for iPhone, does it? (and that's considerably more popular than the Mac)


27 May 2011

Sony CEO Howard Stringer gaffs over PSN attack

In a bizarre statement by Howard Stringer reported by CVG, he admits that Sony never thought PSN would be the focus of an attack because 'it gave services to people for free.'  He goes on to say that Sony felt their security was robust (which we obviously know was delusional) but focused on motive saying that Sony didn't understand the attack or had any idea it would happen.

Ok. Moving aside that Hotz case for one second, my thoughts are that Stringer should review an age-old question: 'Why climb a mountain?'
The age-old answer should be enough to compel ANY company to focus on network security in a big way.

Despite appearance, I am NOT out to hang Sony over the PSN hack, but they just can't seem to help doing (and saying) really stupid things lately.  I hope they put together a great E3 presentation to help us get focusing on the positives of Playstation for a change after the last months of misery.

Sony finally flinches - PS4 'announced' (will Microsoft follow suit?)

Well, sort of: This article from QuickJump has Masuru Kato quoted as saying that development of the PS4 is 'already well under way'.  Of course we know that. (at least, you'll know that if you've been reading my blogs ;) 

Another thing seems apparent is the domino effect of console announcements.  No one wants to fall behind and Nintendo's original announcement was the final tipping straw to make the next gen happen.  It's Microsoft's move now and after this, I am heavily gambling that E3 is going to be an official announcement (even if there wasn't already one planned) for the new Xbox console.  Microsoft is not one to sit on their hands and let the competition steel the headlines.  E3 will now be dominated with next generation rumours and discussion regardless of what is announced.  I'd imagine Microsoft's marketing team will throw together a convincing 'teaser' announcement; that is, assuming Microsoft isn't already planning to announce their next console which is absolutely, completely possible.

Exciting days ahead for E3.  Just don't expect the game announcements to make waves on the headlines.  E3 is now, officially, 'Battle of the Next Generation' whether Nintendo, Sony and Microsoft like it or not.  (I'm sure Apple will announce something lame too)

25 May 2011

Back from Hell: Duke Nukem Forever goes GOLD!



Yup, it's official.  Duke Nukem Forever is no longer vaporware.  Tom's Hardware has a nice little article chronicling the historic journey of DNF and the world that has changed around it since it's inception.  I can still remember hosting one of my first ever 'LAN' parties with the original Duke Nukem FPS (not to be confused with Duke 1 and 2 which were side-scrollers) only back then, LAN parties were usually 2 guys and a home-made 'null modem' cable communicating at a whopping 9600baud!  

A big congrats to Gearbox for bringing Duke back out of the shadows.  From all the press I've seen so far, it looks as though they have faithfully preserved the style and humour of the original.  Look forward to reviews probably slamming the game technically BUT admitting that its just a lot of good fun.  If that's what most of the reviews end up being - go out and get it!  The original was no different and still one of my all-time favs.

23 May 2011

Internet is too slow. Germany to the rescue??

ExtremeTech is reporting that those clever Germans have devised a method of transferring 26 terrabytes per second (hint: that's a lot) using a single laser and a single optical fibre!! While it's still to be determined if this will work on existing trunklines, if it can, it could be one of the most significant changes to Internet infrastructure this century has ever seen.  Impress your friends with the new term called 'orthogonal frequency division multiplexing' or OFDM for short.  OFDM allows 350 independent data streams to be bonded into a single laser burst: a pretty awesome achievement.  Even better, the tech is cheap enough and practical enough for existing ISP's to adopt.  Can't wait!

Sony hit again

ZDNet is reporting that Sony's Thailand ISP subsidiary 'So-Net' has been hacked with personal customer information exposed.  This is particularly damaging because the expectations on an ISP are far higher than what would have been expected from PSN.  Although they claim that the attack is unrelated to the PSN hacking, surely that doesn't matter, does it?  Sony is building a name for themselves in tech security circles, and that name is 'Mud.'

You know it's time for the next gen when...

Seems there's no escape for the 360 (non-slim model) when it comes to L.A. Noire.  It's render-heavy no doubt because of the rich facial animation adding to the GPU load.  I won't lie - I've got a Jasper (motherboard) which doesn't break per se, but it does kick up a fuss after a few hours of intense AAA gaming.  Particularly if there's a lot of 3D turning about or animation.  So I should get a PS3, right?

WRONG!  Seems the PS3 is affected as well, this time; even the Slim!   <-What Hi-Fi is reporting that a small contingent of users are experiencing freezing and shutdowns as a result of Rockstar's latest detective romp.  Quite frankly, I'm not surprised.  While the 360-S seems unaffected (big fans on integrated circuits=effective cooling), the generation in total is now going through the GPU equivalent of Rheumatoid Arthritis.  My hat's off to the PS3 and the 360, but clearly, gaming is now pushing both of these workhorses to their respective limits.  It's time for a change!

22 May 2011

The PSN Hacking incident: Why it needed to happen and why I'm glad it did

I shall clarify why I am 'glad' that those who shall not be named have brought Sony's network to its proverbial knees.  Please understand that 'glad' doesn't mean 'happy.'  I am not happy that millions of customer's details were stolen (including mine), nor that Sony has lost billions at a time when Japan itself is reeling from two terrible disasters, nor that millions of gamers have been deprived of the ability to play online.  No, I am not happy about any of these things, but I am glad that the incident has occurred (and still is occurring ironically).

After much reflection on what Sony had put in place for PSN, it was quite clear that the investment into PSN as a protected, viable service was woefully insufficient.  Essentially, they built it up enough (just) to perform its functions but had not taken the same level of effort on crucial infrastructure such as security and authentication.  Looking back, we can now see that PSN will be held as a shining example of how not to build a network; and that's not a bad thing and I explain in three key areas:
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1.  Service Levels - Why PSN is not 'free' nor should expectations be lowered because there is no explicit subscription for access.
The biggest counter argument (usually from rose-tinted fanboys who want to hang every hacker on the planet and give Sony's executives a nice stroke on the forehead for putting up with said hackers) is that PSN is free and therefore gamers have no right to demand access to it nor complain when it is down.  Quite frankly, this notion is completely misguided and incorrect.  Millions of Playstation console owners have purchased their consoles with the understanding that the Playstation Network is not only provided, it is an advertised feature of the console itself.  Further to this, many games that are sold feature multiplayer support including those that are exclusively intended for multiplayer such MAG or Battlefield 1943.  Then add in streamed services and anything that has been purchased through the network which requires an active connection to benefit.  

All in, without the Playstation Network, the Playstation console is less than half of its value to the customer.  Sony (and fanboys alike) can argue over the 'free' and the legendary 'terms and conditions' points as much as they like.  The reality is much different: gamers are converting in droves to the 360 to get their online kicks.  Microsoft has even been clever enough to introduce paypal support to persuade the security-concious.  The sales data for Playstation has never looked worse and now that PSN woes are making it into mainstream media headlines, Sony is on the verge of a complete collapse in customer confidence which will extend beyond the Playstation and into ANY cloud services they may offer including cameras, televisions and laptops.  Even their new Android business could be in jeopardy.

Regardless of what you may believe is warranted by law, any product that is offered to market with a specified list of features (regardless of their nature) must confirm to trading standards of their respective market which includes clear stipulations on false advertising.  This ALSO includes products which have had features taken away, such as the infamous 'alternative OS' function that Sony removed from the PS3.  However, the feature in question is PSN on this occasion, which Sony had taken down after an arguably successful hacking disruption.  Did Sony make the right decision?  Based on what we now know the PSN to have been, yes, but that doesn't mean that Sony isn't still liable for placing themselves in the position of removing access to PSN altogether.  In effect, a feature has been withdrawn and with it, effective value from many services and games that depend upon that feature.  So could Sony be sued for compensation on this 'free' service?  I believe they could and probably should.

When you offer a service as part of a feature set, the market will expect you to uphold that service.  For instance, I am a google mail user (both private and commercial).  My 'free' private service has been very dependable in the five + years that I have used it and as a result, I had no hesitation in adopting it for my company as the primary email backbone which we pay for.  I, like many millions, are dependant on Google providing those services without disruption.  We equally expect Google to safeguard our information by rigorously investing in their own network security (which they do).  I'd imagine that on the 'free' service, there's a term or condition that reserves the right for Google to remove service, but believe me, if they ever did it would be a catastrophic move to their well-being as a business.  Luckily, the Playstation network wasn't yet at the point (I think) that people actually depended on it - but it was headed that way.  It's a bloody good thing that Sony is learning this lesson now before people's lives were REALLY disrupted.  Had this hacking attempt happened 2-3 years from now, we wouldn't be talking about hackers or game networks; we'd be talking about Sony going out of business.  Moving forward, Sony needs to adopt a service level agreement with its customers and abide by it.  This will imply that risk management procedures are employed to continually invest in the network security and continuity so that future hacking attempts do not cause disruption to customers.
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2. Public Relations - How the Hotz case has damaged Sony's reputation as a real player in 21st century technology
Don't worry, this will be a bit shorter (thanks for staying with me this far) - Sony's handling of the Hotz case has been a complete disaster.  While Hotz himself certainly didn't help the situation, his actions did uncover widespread condemnation of Sony's arbitrary removal of Linux support amongst PS3 owners.  During the case, Sony refused to offer any apology to owners over this feature removal nor did they even acknowledge that there was any wrongdoing on their part.  Whether you believe in Anonymous' motives or not, they DID have a point: Don't push your customers around.  That's precisely what Sony did and the one person who stood up to them was vilified in the media for it.  Should he (Hotz) have distributed his rootkey hack?  No.  But I do support his right to have 'corrected' his console functionality to re-enable his lost feature.  It was his property, not Sony's..;and the notion that Sony had any say over what he did with his property (provided it didn't affect other services, customers or publishers) was very disturbing to me.  It's an ugly coincidence that the hack enabled piracy, but Sony was desperate to make it about piracy because they had no willingness to own up to their own evils.  Many argue it wasn't a core feature and shouldn't be missed - but I disagree.  I'm positive millions out there bought the PS3 to replace their PC for basic home computing in addition to gaming, and removing that feature would have been VERY disruptive to those owners.  Had I been one of them (I almost was) I will openly admit that I probably would have sought out the hack to re-enable Linux.  I do not support piracy, but I do support any customer who buys a product expecting one thing and getting another without any compensation.

Short of buying every customer a Linux netbook, I still cannot understand how governments have allowed Sony to simply remove the alternative OS feature without repercussions or compensation.  I do not believe in vigilante justice, but I will not cry for Sony over the actions by Anonymous.  Sony had it coming.  Perhaps they should reflect on that.  As for me, I have never had a feature removed on any purchase (I don't own a PS3) and I certainly will think twice about investing in Sony's offerings ever again.  I certainly won't be buying a Sony Google TV (which I was considering) or any more Sony Bluray players (which I own) nor cameras (2 of them) or phones (1) from now onward.  Why? -because Sony has demonstrated to me that they are willing to disrupt features if it suits them, willing to threaten customers who don't like it AND aren't able to demonstrate any reasonable competence or investment into customer security ANYWAY so what possible good can come of owning and using Sony products in this day in age?  For me, it will take years for Sony to win me back, and not before I see changes - cultural changes - in Sony's executive branch and ethics.  Hopefully, Anonymous has taught them a lesson about customers that will make them think twice about having their cake and eating it too.

3. Being viable in the 21st century.  Cloud computing and the implications of its direction.
All manufacturers MUST consider how they are going to support and interact with cloud-based systems.  From my vantage point in the tech industry, the movement towards cloud computing is accelerating at break-neck speed to such an extent we are now witnessing another 'Dot-Com' bubble in the markets (which will burst again I'm sorry to say)  There are big moves happening around us: Linked-In being revalued at 9 Billion overnight, Microsoft buying Skype for 8.3 billion and looking to buy Nokia (illedgedly).  All of this is symptomatic of the rush to build tech clouds and everyone is chasing Google and Facebook.  Sony can be no different if they hope to survive.  For too long they have walked their own path in devices, standards and software.  PSN was a 'me-too' development designed to keep Sony at pat with Microsoft and others while still giving them complete control over their own services.  Without getting into a rant as to why I have to buy a 'Memory stick' for my Wife's smartphone rather than the generic MicroSD card it's based on, I will simply say that Sony does not have the competency or the money to stay viable over the next 10 years unless they start making some friends in the tech industry; friends who can deliver the features Sony needs to remain a relevant technology supplier.  More than ever, I believe we are witnessing the death-throws of the Playstation Network (in its current form) and will either see it vanish completely by 2015 or become a branded environment that exists within a much larger, more secure and vast cloud: Think Google.

Sony is over their head and yet they clearly aren't ready to admit it.  Other manufacturers have already accepted their role and are looking to Google and Microsoft to support their services online.  Do people seriously think that 2020 should have a 'Toshiba Cloud', a 'Panasonic Cloud' (amazingly, Panasonic does), a 'Samsung Cloud'??  No.  Ridiculous.  At best we will see 2 or 3 major unified networks.  I guarantee that Google and Microsoft will be two of them.  Apple a possible (but unlikely) third.  The question is not whether Sony will (or must) join one of these platforms, the question is when and which one?  Every day that Sony delays the inevitable is costing them money and marketshare.  My personal advice, louder than ever, talk to Google. Now.  It's a good fit and Google will propel Sony's devices and services to fantastic heights.  If not Sony, then another manufacturer (watching Samsung closely) and their position as a top tech company will be in serious jeopardy.  

I hope that Sony feel helpless, lost and scared right now with respect to PSN.  It's my hope that these feelings will compel them to act sooner in finding a suitable cloud partner  and adopt policies and thinking that can protect them from their own deficiencies -but- allow them to prosper well into the next decade.

18 May 2011

OMG 10 FOLLOWERS!

Wow! I finally have 10 followers!  My most humble bow to the ten official followers!  We will look back on this day and say 'OMG do you remember when there were only 10 official followers??' - and I will laugh with that kindof Jabba laugh that sounds like a combination of a giddy buddha and a fat guy with a raging bowel issue. (that he's covering with a cough)

At any rate, this is just the beginning and my life taking a very interesting turn and I believe that I'm going to find equally interesting opportunities in gaming (should I pursue them).  I ask (actually beg) your continued attention because I'm excited as to what is going to happen next..and I'm quite happy to brag that my blog makes NO money whatsover.  I just love gaming - to talk gaming (with you) and speculate and experience the future.  Stay tuned.  The Angry Rabbit is about to go Nucular (cue next GWB joke)

Peace out and best wishes.
(btw 1000 followers by the end of this year, yeah?  Spread the word, Rodents!!!)

Learn more about Tim Schafer than you ever wanted to know.

Ok - quite frankly, Tim is a video game God in my eyes.  He started with 'Day of the Tentacle' and went from there.  Shortlist?  Full Throttle, Grim Fandango, Psychonauts, Brutal Legend (trust me) the list goes on an on.  Seems Gamespot in their brilliant gamer spirit has done a documentary about Timmy.  If you do know about Tim then you've already clicked on the link.  If you don't, educate yourself on one of the greatest game designers ever known.  He's nuts - but brilliant...and he ensured that gaming didn't have to be about 'bang-bang-boom-boom'.  5 stars in my book.

16 May 2011

Japanese Goverment holds PSN restart - Thank god SOMEBODY is asking questions.

Joystiq is reporting that Japan is not willing (alone in that it seems) to allow Sony to just start up PSN again until it is satisfied that things are up to scratch this time around.  While gamers are chomping at the bit to get back online, I'm sure most of them would rather wait for adequate measures to be applied, tested and proven before PSN services come back to life (*tongue in cheek*)

Well actually, we know that is a load of crap.  Most gamers don't care what happened, why it happened or who is even truly at fault - because they're too busy sucking back 10 times the recommended limit of cola and candy to allow their fried, halfwit brains and blistered thumbs rest long enough to actually think about how serious the PSN breach truly was. (Hint - 'Anonymous' is a scapegoat in all of this even if they WERE responsible for the firmware corruption)

Fresh off of another disaster caused by years of a major Japanese firm saying 'Don't worry, everything is under control...' - I guess the Japenese government has finally had enough and is standing up for its citizens at last.  Too bad then that they seem to be the only ones while the rest of our capitalist, moronic governments let Sony's PSN reactivate without prejudice even though Sony is under investigation in many countries for the original breach!  

Personally, I'd say go back to PSN if you like - but remove your credit cards, change your names and alter your birthdate into something far removed from the truth.  Do you really think that Sony has 'fixed' PSN after all this time?  No doubt things are 'better' but believe me, from all that I and others in the trade have read about the severe lack of proper security infrastructure, there is no hope in H-E-doublehockeysticks that Sony has suddenly created a secure PSN after only two months.  This will take YEARS to resolve properly.   To use an analogy, 'Rome wasn't built in a day' and neither was PSN - but if Romulus found out that, after years of building, none of the structures had proper foundations, do you reckon he'd believe the workers if they told him that 2 months would solve all of their problems?

London had the right idea a couple centuries back - burn it to the ground and start again.  I'm afraid that's what was probably needed.  Sony won't do that of course - but don't kid yourself about PSN being fixed any time before 2013.  Keep your confidential data to yourself until Sony gets 'all growed up' and actually accepts that running a Commercial 'cloud' requires top people on top wages, not a bunch of pimple-faced, intern cowboys that they just pinched fresh out of boot.

11 May 2011

FEATURE: The definitive 'Dune' game is now ready to be made - and Ubisoft Montreal is the studio to do it.

"Arrakis...
 Dune...

Wasteland of the Empire, and the most valuable planet in the Universe. Because it is here and only here, where spice is found. Without the spice, there is no commerce in the empire, no civilization. Arrakis. Dune. Home of the Spice, most valuable treasure in the universe. And he who controls it, controls our destiny..." 
- opening narrative of the John Harrison's mini-series adaptation of the 'Dune' saga for the Sci-Fi Channel.
Dune.  It is indisputably one of the greatest Science-Fiction stories ever told.  While not as down-to-earth as Roddenberry's 'Star Trek', as bold and brashy as Lucas' 'Star Wars' or as stylish as the Wachowski Brothers' 'The Matrix', few franchises capture such a unique and 'space-noire' quality as the atmospheric worlds of Arrakis, Caladan and Giedi Prime and the beings that inhabit - and ultimately - battle over them.  It's blending of ancient messiah themes and revolutionary tales juxtaposed against a vast, futuristic and colourful empire,  smash a multitude of elements from all sorts of genres together in one, enormous and magnificent saga.  
While some of you might be thinking: "Didn't 'Star Wars' do this?", remember that 'Dune' pre-dated 'Star Wars' by more than a decade; and while 'Star Wars' is certainly the 'Left Bower' of Science Fiction franchise, it's storytelling seems paper-thin by comparison to Dune's multi-faceted backdrop of evolved societies, houses, clans, tribes and heroes.  If Star Wars is a reflection of the 'inner-Jedi' of ourselves, as individuals, struggling to break free of Empirical tyranny - Dune can be held as a reflection of us collectively as nations and as a species trying to survive in our planet-bound 'universe'.
I myself have a reserved love for the books but was certainly baptised into the world of Dune by the infamous 1984 cinematic misfire created by David Lynch.  Almost appallingly bad at times due to terrible editing and some rather bizarre and irrelevant homoerotic scenes involving the Baron of Harkonnen and his cronies, it was largely criticised by the reviewers of the day as a confused mess and ugly to the core.  Frank Herbert was largely disappointed in the film and some of the directions taking by Lynch at the time.  In fact, Lynch himself even admitted sometime later that he never should have directed 'Dune.'  However, while there are many reasons while Lynch's film failed, it did manage to capture an essence of the dark mysticism that surrounds Herbert's universe and is still loved by many as a cult classic as a result.  If anything, Lynch's film was too ambitious in trying to tell too much of the story in a single, cinematic outing.  A decade and a half later, John Harrison more or less redeemed the efforts to bring Dune to life with his much more balanced and charming mini-series.  It also demonstrated that by removing the 'Blockbuster' pressure and providing plenty of time to tell the story as Herbert intended, Dune can be a wonderfully fantastic world to be immersed in.

For a long time, there has been a bit of a fire dance with the Dune saga and gaming.  Arguably, the best versions date back the early 1990's beginning with the self-titled 'Dune' RTS/Adventure game by Cryo Interactive (under Virgin).  Many attempts were made to capture different elements of Dune's unique blend of story-telling, mythology, spirituality, strategy and raw science-fiction until a final disasterous, studio-busting 'Frank Herbert's Dune' attempt based on the mini-series of the same name.  Game technology has long played a role in what parts of a story could be told (and how it would be told).  In the 90's and early 2000's - a studio had to pick a direction and go with it.  You had your hybrids but usually, a game was either an FPS, a platformer, an RTS or something else - and every experience was constrained.  Since the last real attempt at recreating 'Dune' for gamers, so much has changed and yet no one has thought to approach this amazing franchise.  Perhaps it is too big.  Perhaps it is too diverse; too many directions to look at.  Perhaps.  However, it struck me the other day as I was wrapping up 'Assassin's Creed: Brotherhood' that there is one studio who would fit Dune perfectly:
Ubisoft Montreal.  

Narrative
Of course, I'm not purely talking about recreating Assassin's Creed as a Dune game - rather, look at how Ubisoft has told the story of Assassin's Creed including the mechanics and environments introduced.   When the game first loads, you see a quote stating that Assassin's Creed was created by a team of 'various faiths and beliefs' - almost as a disclaimer to push off any would-be critics saying that they are targeting Christianity, Islam, etc. with their games.  This objectivity towards faith and belief is exactly what a Dune game needs - and deserves.  The stories of Dune are very relevant to present-day if you choose to make the comparison.  Ubisoft has already demonstrated that they understand both the good and bad sides of faith and religion in that they acknowledge that which can be de-constructed; but also accept the unresolvable mysteries of that which cannot. (where science-fiction plays its role)  From a pure narrative point-of-view, Ubisoft has shown that they can quite easily create multiple stories that converge at various threads.  Each individual story is populated by characters with their own tales to tell, yet all narratives always stay in pace with the overall, ongoing saga.  In each of the key games, you always feel as though you are playing another chapter of the same story regardless of which game you are playing or whether you have branched off to do a side mission.  Everything you do is relevant and each facet of Assassin's Creed plays a part in contributing to the focus of the game and the greater story that ties the series together.  Ubisoft can give you a satisfactory sense of completion while still enticing you to reflect on what happens next in the saga: that is a very admirable and highly desirable skill for any studio wanting to take on the Dune franchise.  Should an adventure arise, you would certainly want the same approach: a game that in itself has a key quest to fulfil (along with side quests and activities) but ties to a greater, longer-term plot-line that spans across the saga.

Taking all this into consideration, what I would like to see Ubisoft do with a Dune narrative is simple: pay respect to the overall saga as outlined in detail by the books and subsequent films (moreso the miniseries than the motion picture) but engage in their own individually-crafted story-lines with characters appropriate to them according to their timeline in the Saga, the environment that they co-exist and their relationship to other aspects of the Dune universe.  In this sense, it would be quite obvious to focus a first game on the initial departure of Caladan and eventual arrival at Arrakis from the perspective of House Atreides.  A second 'proper' sequel (ala AC2 style) would continue that narrative - but the second game need not be the proper sequel.  A second game might focus on a different narrative that splits time between the worlds of Geidi Prime and Kaitain, focusing on the dark dealings of the Emperor and House Harkonnen.  A third game, the proper sequel, would then pick up back on Arrakis culminating events from the first and second game.  A fourth 'Sidequel' might return to Caladan, stop off at Corrin and involve a rare venture to the Tupile (sanctuary of planets thought to protect the remnants of rejected houses).  A fifth proper sequel - and so on and so forth.  This formula would provide Ubisoft with very clear direction of what they should focus on: environment, culture, fashion, suitable story; but would give them immense flexibility to tell any tale they want in the way they would like to tell it.

Environment




Although there is still much more to see (I suspect), Assassin's Creed has, so far, produced four distinct environments to tell the story: that of modern day, the medieval era of old Jerusalem, 16th century Italy and the timeless setting alien chambers of the alien ancestors.  On that note: my secret hope is that Assassin's Creed III will take place in and about Victorian London as it would make a wonderful backdrop for the next story - but I digress.  What particularly impressed me about these various environments was two-fold: first that they were incredibly detailed and second, that no matter what time you were in, you knew exactly how to interact with each environment even though they were vastly different from one to the next i.e. Altair would look for an uneven wall-face to climb in old Jerusalem just the same as Ezio would do in 16th century Italy.  Ezio also uses his skills to navigate a futuristic vault just as Desmond does in the present day although Desmond also has the benefit of jumping over parked vehicles or vaulting up modern scaffolding.  You may think that many games do this - which is true, but with limited success.  Only two games really come to mind: Star Wars: Force Unleased and Grand Theft Auto (4) - in both case, these games present variety in their environments but some are certainly more intuitive and well-presented (the streets of Liberty city or the halls of a Star Destroyer) where other are somewhat awkward and limiting (navigating small buildings of GTA4 or finding your way through the forests of Kashyyyk in SWFU).  Assassin's creed has no such hang-ups.  All environments work well without looking patchy, or proving awkward or limiting in use.

This is clever.  It is clever because it brings a thread a commonality to each environment and through that a thread of comfort to the player.  Yet this is done to no sacrifice of detail or atmosphere.  In Assassin's Creed, there are distinct differences between urban, barren, subterranean and inter-dwelling areas yet again, each area shows its distinction at no cost to gameplay or interaction with the environment at hand.  Such a quality would be key to Dune as the environments vary wildly even on a single planet.  Imagine the first game.  You start on Caladan: a vast, open-sea world with 19th-Century German 'Gründerzeit'-style architecture and severe weather patterns.  You are then whisked away to the cold, mechanical yet grandiose halls of the transport ship only to end up at the gothic entrance of the Grand Palace of Arrakeen on Dune itself.  Eventually wandering into the barren wasteland of Arrakis after arriving by 'Thopter' (airborne shuttle), exploring the unforgiven rock dwellings of the Sietches or discovering the subterranean water caches of the Fremen.  Ubisoft's approach to environment provides the flexibility required to stage a story as big as Dune without compromising or alienating the gamer who can continue to interact in each environment in context.  Ubisoft's technical accolades in environment art design combined with their functional achievements in integrating those environments into gameplay mean that Dune's diverse universe can be conceived and managed extremely well.

Gameplay

The Assassin's Creed series succeeds as an immersive game because it makes good use of environments but also uses third-person perspective so you can so your character existing within that environment.  Whereas first-person games only reveal your character during cutscenes or action sequences, third-person designs allow you to see your character all the time - and to see your character as equals to other NPCs as well as how they appear to those NPCs.  This gives gamers a closer, more emotional connection to their character as well as the opportunity to customise his/her appearance.  Ubisoft's character control system is also one of the most refined in the industry today; it's splendid free-running functionality ties seamlessly into an equally-impressive combat system accommodating both melee and projectile attacks, all the while demonstrating artistic flair in movement and combat style so that the player can fully appreciate the elegance and lethality of their character's fighting ability.  

All of these qualities are essential to Dune.  Despite Dune's grandiose universe,  the saga very much focuses on the power and strength of the individual rather than the machine or craft.  Central to the Great Houses of the Dune universe is a highly-disciplined and carefully-crafted mixed martial-arts heritage where the social elite are taught in the ways of deadly combat from the age of young children.  Scores are settled in the combat arena and House colours are flown proudly as each side cheers their fighter on.  Each House has its own style of fighting and suitable fighting attire and colours.  Furthermore, on Arrakis, there are even more fighting varieties from one Fremen tribe to the next which ultimately evolve into the deadly 'Feydaykin' (pronounced 'Fuh-die-kin'), personal guards loyal to Muad'dib.  Ubisoft's resources and talent could not only bring forward the culturally-rich technical fighting elements of Dune hand-to-hand combat, but also the beauty and elegance of its ceremony; from its detailed wardrobe to its tribal paraphernalia and décor.  
The ceremonial combat of Dune is so rich, in fact, that it could individually become one of the greatest multi-player gameplay mechanics of its generation as it would sit very well at the very heart of the 'bragging rights' culture of competitive on-line gaming.  Given some strong customisation features to adjust costume, flag and signature moves, the very notion of a gamers' fighting 'Clan' of could take on a whole new literal and exciting meaning.  What's even greater about Dune is that there's still elements of air combat and sci-fi field combat to draw from (think 'Star Wars Battlefront).  Based on what we've seen with AC2 and Brotherhood with the introduction of Leonardo's flying machine and projectile weapons, this could be easily taken on by Ubisoft.  Those bored with ceremonial combat could venture into the skies for a 'Thopter' slug-out or have a COD-style battle royal in the winding caves of a Fremen Sietch, the long corridors of a palace or the middle-eastern style streets of Arrakeen.
The only final challenge - one that I think Ubisoft could take on - is that of worm-riding.  This is one mechanic that would stand well apart from everything else, but then again, they need something to expand their horizons and why not this? 

Cinematic Design




If Ubisoft's environments and gameplay are the sugar and flour of the cake, then their cinematic design is surely the icing.  Ubisoft has won many awards for the Assassin's Creed series because of the wonderful way it tells a story.  Excellent voice acting, detailed facial animation and expert cinematic-style 'camera' movement come together in beautifully-crafted cut-scenes than interlace seamlessly into the game without ruining the flow or the feeling of 'intermission.'   
Dune requires such a competency because of its dialogue-rich and emotional storyline.  You won't see any cheap jokes or 'woo-hoos' here.  The elegance of Dune's culture is accentuated by the clever and intricate use of language.  To capture the essence of the Dune sage, a team must perfectly execute the 'Jihad' calls of the Muad'dib, the clever and evil rhyming puns of the Baron Harkonnen, the veil'd insults of Duke Atreides or the quiet tribal ferocity of Stilgar.
Summary

Yes, it's a license to be sure.  Most studios go running for the hills rather than take on something as big and rich as 'Dune' - but there's no doubt in my mind that Ubisoft Montreal has the capability, style, storytelling, artistic talent and scalability required to make something like Dune work in gaming.  Dune has always been about the rich saga of intertwining narratives.  I would like to see a game that serves that core strength and I feel, having become familiar with Ubisoft's approach to 'Assasin's Creed', there is much potential in telling the story of 'Dune' in a similar and equally poignant manner.
Fingers crossed that someone in UbiSoft will read this.

10 May 2011

What is Microsoft's New Storage Format??

Edge is reporting  that a new 360 dash update is due in, but unlike the last uneventful 'Hulu' update which only applied to the U.S., this new update adds Paypal as an option (huge win for me) as well as a 'new game disc format' which allegedly contains additional storage.  I'm rather intrigued to see what exactly Microsoft has pulled off with this new format.   There are several additional formats of DVD beyond the current DVD9 which could theoretically expand the 360's storage capacity up to 17 gigabytes (presuming the existing drives can read them, of course).  While this is still no comparison to BluRay, adding DVD14 capability (17GB) would extend the life of the 360 for at least another year or so as most current AAA games rig in at 10-15 GB.  It would also put the 360 in reach of BluRay busting games similiar to 'Metal Gear Solid 4' where only 2-3 discs would be required to level the PS3.
 
 


Brand Wars: Microsoft's OTT bid for Skype Good or Bad?

Reuters is reporting that Microsoft is launching an 8.5 Billion USD ($) bid for Skype in an effort to....well, no one really knows.  While past acquisitions by the big 'M' have always been strokes of master strategy (i.e. Hotmail, etc) it has arguably been a while since the company seemed to do anything of consequence other than chase existing business models (cue 'Bing' and Windows Mobile 7)
  
So what are we to make of Microsoft's ridiculous bid for Skype: a company that was only valued at 1 Billion USD 2 weeks ago?  Answer: not sure really.  Some might argue that Microsoft is on the verge of a new era, but then some have been arguing that for years (including me) and quite frankly, the layer of dust is so thick on Microsoft's momentum these days that I highly doubt this new acquisition is anything other than an act of desperation.  Microsoft's biggest issue is what used to be its biggest strength: branding.  The name just doesn't excite or hold water anymore apart from what is generally considered a begrudged necessity for anyone who wants a PC and a productivity suite for business.  Over the years, Gates and co worked the plan to get Microsoft cash cows on the 'have to have it' category.   On paper, that sounds great - but in reality, it creates resentment and possibly even anger amongst your customers; especially if they feel towed along unwarranted product releases.
 Skype, on the other hand, is a 'happy' brand that people know and love.  I'm sure there are thousands who say that Microsoft is simply harvesting the 'superior' tech from Skype (and to be honest, a skype audio codec on Xbox LIve is NOT a bad thing) but the fact is, Microsoft doesn't really need them for that because they have a decent-enough video and audio codec for their own platform.  So what is it then?
  
My thoughts (and worry) is that Microsoft is looking to harvest Skype's popularity instead.  In a manner of speaking, you could say that 'Bluto' just paid off 'Popeye' to get to 'Olive.'  If that plan sounds a bit daft and transparent, then welcome to the view of the majority.

08 May 2011

Jobs on path to meltdown?

There is no love lost for me when it comes to Apple.  I cannot fail them for their innovation, but I despise the whole lifestyle approach of the company; especially when the underlying motive is to introduce tons and tons of proprietary hardware and software that isn't compatible with anything practical and designed to shut out third-party electronics altogether.

Having said that, credit where credit is due.  Jobs came back to Apple and found a company in ruins.  In a relatively short period of time, he turned Apple from mediocre PC-wannabe manufacturer into a consumer electronics powerhouse.  However, recently things have not been calm waters at Apple.  Despite the success of the iPad, iPhone has lost tremendous marketshare in recent months to the increasingly popular Android platform (iPad should watch out for Motorola's new 'Xoom' as well) and the Macbook Air is obviously suffering against its much more popular iPad sibling.  Jobs repeated attempts to get onboard with streaming video services also continue to falter with some studios still shunning Apple in favour of other providers.

Perhaps the cracks are starting to show with this outburst reported by Cnet covering a rather bizarre statement by Jobs giving hell to the MobileMe team saying "You've tarnished Apple's reputation.  You should hate each other for let each down."  Ok, we all know bosses have to kick ass from time to time, but on this occasion, the team involved apparently had a very good explanation as to why what ever Jobs wanted wasn't happening.  In context, his outburst was not only considered rude and odd, it was unwarranted.  Clearly, the whole incident has surfaced to the public because of an increasing discord within the walls of the Fruity electronics company.

My only thoughts are that, in terms of tarnishing Apple's reputation, Jobs is doing a bloody good job all by himself.  He's obviously not well and perhaps somewhat burnt out from all that's going on in his life.  It would seem a priority that Jobs finds a replacement; for himself.


06 May 2011

Ezio to return in next Assassin's Creed

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Gamespot has reported that Ezio will make a third appearance for Assassin's Creed Revelations.  Despite the title being a bit of a ill-tasting rip off of a certain Keanu Reeves trilogy, I must admit that I'm actually quite intrigued with this direction as I'm sure most will admit that Ezio is a fun and likeable character.  Although there will certainly be some disappointment that a new protagonist is not yet on the horizon, the setting for Revelations will see Ezio trace the path of the Altair in a bid to uncover further secrets about the Apple of Eden and the mysterious forces that guide its power.