07 September 2010

Console Gaming: Are Premium Services the Latest Utility Bill?

On the heels of a leak from Sony about premium services (which look strikingly similar to another 'Gold' service we're all familiar with) - it would seem that yet another console supplier has joined the 'dark side' of value-added chargeable services.  On the face, Sony's Premium service has a few of it's own tricks but is ultimately 'Live Gold' under a different brand.  Social networking, Netflix integration (without the disc - golly), a music streaming service that lets you create 'stations' (although this one has videos apparently - can't wait to see the vid for Mozart's Requiem) and a pile of other goodies that only Americans will ever get to experience (as usual).

So it all sounds good - and online play is still free on PSN - but what's not being said is how much effort will remain on Sony's part with respect to the upkeep of services on the standard (free) plan.  When I see mention of access to early beta and 'earlier' access to new online titles, I do feel the need for a ponderous chin-scratch; how much of this is provided now and does that mean that Sony is going to shift focus of value-add exclusively to their Premium customers?  Short answer: Yes - and if you think different then you are living in a fantasy world.

Much like our telephone, television, electricity and gas bills - it seems as though console gaming services are the newest 'utility' to appear on our monthly bank statements.  The question is: do they deserve to be there or is it a simple matter of greed?

03 August 2010

The Future of Consoles - Next-gen, Kinect, Move and beyond



E3 2010 was (in my humble opinion) a craptacular event with some highlights - but overall completely flat.  We watched Microsoft fall flat on its face with Kinect (although the OS interfacing stuff is damn cool - just not $150 U.S. cool) and Sony follow up with some actual credible motion-controller games.  It was always stated that software would be the guiding factor of success for either - and I'd have to say that Sony took this round.  Some still claim that Kinect hasn't yet realised its potential - perhaps...but then, will it ever at the price being suggested?  Microsoft has got its business model completely wrong this time around and I think Redmond is missing the brilliant guidance of Billy Gates more than its prepared to admit.  
However, it wasn't all rubbish - for the first time ever, I'm actually interested in a Halo title (Halo Reach) and Sony pulled a Laurel&Hardy double-take by having once 360-sweetheart Gabe Newell show up on stage to announce Portal 2 for the PS3 (cue Xbox execs clenching fists: "BUELLER!!!")  
Ubisoft also stole the show with a very impressive Assassin's Creed Brotherhood (already the GOTY candidate imo) and Nintendo...well...we hate Nintendo.
The interesting thing, of course, is that no one apart from the delusional minds at OnLive were announcing anything in the way of new consoles although its pretty much a categoric reality that both Sony and Microsoft are busy whittling away at their new offerings.  While PS3 has the longevity to push its shelf-life well into 2015, Sony knows that they will need the insurance to spar off against the impending '720' (I still stand by a 2012 debut worldwide) and the announcement for that device will be at next year's E3.
So should Sony be worried - not really.  They've got a hidef format that has enjoyed record-breaking market penetration and Microsoft will likely not ever adopt it apart from movie playback - instead, I suspect 720 games will emerge as USB 3.0 key-based or SDXC caddy-cased offerings that have all the speed of BluRay (much faster in fact) but none of the drawbacks such as moving parts or lasers.  I may be giving Microsoft too much credit here - and perhaps they should hire me to get back on top ;)  - but such a move makes sense as eliminating the need for moving parts from your base console (the BluRay drive would actually make sense as an add-on) drastically reduces manufacturing costs and increases reliability.   It also allows for a much smaller and compact unit which suits the form-factor of contemporary Home Theatre designs.  Furthermore, a key-based game delivery makes capacity irrelevant as you simply pack in as much memory into the key as you need.
Sony - on the other hand - has no desire to phase out BluRay and will support it 110% on the PS4.  The advantage that Sony has is that they don't need to design a new console per se - just 'tweak' their existing console.  Everything on the PS3 makes sense apart from some key bottlenecks and architecture 'wtf' areas that, with a bit of ironing out and a boosted CPU/GPU core, could really rock the next gen and for a fraction of the R&D costs meaning that the PS4 can enter the market at a similar price-point as the 720 despite having moving parts and lasers included.
The big question is 'who will flinch first' and I suspect Microsoft will as they seek to capitalise on the tactic that worked the first time.  Sony, on the other hand, is still under a lot of pressure to rake in more profit on its PS3 project before it undermines it with a new console.  Despite bells and whistles and moments of 'Woohoo, we're taking over!!!' - the PS3 still sits squarely in third-place against the Wii and 360 largely due to its top-end price-point - never a good place to be in a recession. (...and begs the question to Microsoft about Kinect pricing - wtf are you thinking???)
So on to 3D - because that's the BIG future, right?
No.  I doubt it.
3D TV and gaming is like the new kid in class - at first, you think he's awesome because he's different.  Everyone wants to be his friend and invite him to their birthday parties - but after six months, he's banned to the dark corners of the AV club once it comes to light that he hides a Strawberry Shortcake doll in his backpack and still sucks his thumb when (he thinks) no one's looking.
Having seen Avatar in 3D (great visuals, crap story) - I know what it can offer and I've also seen a live demo on Samsungs new 42" 3D offering.  Hey, sure - it's pretty neat - but only in small doses.  Also, paying attention to the news, we now see Paediatricians lining up to warn parents off allowing their children (6 and under) to be within smelling distance of a 3D display - so that really lops off a giant part of the market as most teenagers often have younger siblings in the area; and they like to copy their elder brothers and sisters, hang around them and generally be very annoying meaning that everything in the household has to be safe for everyone including the snivelling 5-year-old who knows the first five maps of COD4 inside (Until governments start enforcing ESRB/PEGI ratings, you know this is a reality)
But parents DO pay attention to Mr. Mackey-style alarmist news like '3D is bad for kids, ummkay??!' and so this means a virtual write-off for the 3D capabilities of the family console.  
So where does that lead us?  Surely (hopefully) back to gaming.  Luckily, with more details leaking about Mafia II, L.A. Noire and (joygasm) Deus Ex: Human Revolution - the future of consoles will undoubtedly reside in the ability of machines to render gorgeous titles built on wonderful, vast worlds.  This alone will continue to drive specs forward.  The question is what the next move will be.
Lovingly Yours,
The Angry Rabbit.


23 April 2010

Life as an Xbox Live Silver member exposed

You've heard of them.  You've seen them occasionally on Major Nelson's blog.  You've probably met several and didn't even know it.  I am, of course, talking about the quiet masses of Silver members on Xbox Live.  My confession today is: I'm one of them and my story is a cautionary tale for Microsoft, a stark warning for OnLive and a heads-up for Sony.  As for Nintendo...well, who cares really.
I have owned an Xbox Elite for over two years now and have enjoyed most of that ownership.  Initially, paid Gold membership was a foregone conclusion.  'Surely there must be lots to justify it' I thought and so I signed up right away and carried it for 24 months.  Within that time, I have spent more time waiting for *something* to happen.  Knowing a bit about technology, I understand that the 360 is a peer-to-peer device for most games (E.A. is the exception I think) so I assumed that Gold membership couldn't just be about multiplayer gaming.  After all, paying for an 'online gaming' service that basically connects the dots between players on the Internet is like hiring a skipper to tell you where to row your own boat rather than rowing you himself.  Essentially, the whole notion that Xbox Live multiplayer gaming requires financial 'support' is a bit of a joke.  Sure, there's infrastructure involved - but the 'meat and potatoes' part of online gaming is done by your console, not Microsoft servers (because they're aren't any).
It's particularly interesting that Sony and Microsoft have such different marketing methods which seem to be diametrically opposed to their actual service provision.  For instance, considering that the Playstation DOES use servers, it's a bit strange that it should remain free yet Microsoft would charge.   I am aware of Sony bringing in a 'Premium' service, but I would presume that by nature of that they will have to create the value-added content to drive subscriptions for it whereas Microsoft has taken a harder line by locking off online play altogether if you don't pony up.  The latter is the real problem and we have made it so.  Year after year, people continue to hand over their money for (I think) very little reason considering what you actually get as a Gold member.  Yes, you can play online.  Yes, you get access to certain demos before anyone else.  Yes, occasionally you get to sit in a gi-normous virtual studio and play a rather grinding version of '1 vs 100' whenever someone decides to run an actual 'season' which may or may not have an actual 'host' depending on whether the folks at the other end of the line give enough of a crap to show up for it. 
But so what?  Really.
I really do still like my Xbox but since cancelling my gold membership I'm starting to play it less and less.  A year ago, I talked one of my friends into getting a 360 so that we could play online together.  For a while, we did - but as we both have kids and wives who demand things like working appliances, Gold membership soon became one of those unnecessary expenses that had to go.  My friend is also a PC gamer and soon released that the lure of the 360 was far diminished considering that he could sit in front of his gaming rig and play online for free.  To date, I have no valid argument as to why that is flawed thinking.  At any rate, once my friend left Gold, I started to lose interest in online play.  Sure, I have lots of 'friends' but it all gets a bit tricky trying to meet up and find somewhere to play that isn't over-infested by whining, virginal 13-year-olds practicing their 'badness' on each other, shouting obscenities and 'tea-bagging' conquests and the like, all in a vain effort to deny their own existence as the scrawny little wretches that they are.  -Not my idea of a fun Saturday night in front of the tube.  Furthermore, games I really like to play online such as XBLA Billiards or some slightly older games I've bought don't have any players to speak of; leading me to believe that my demographic (25-40) either doesn't bother anymore because of the extra expense or is still obsessing over limited-cerebral titles like 'Modern Warfare' that I have no interest in playing anyway.
What I find ironic is how many Playstation players complain that there's not enough 'Warhawk' players: a game I'd really fancy if I ever scrounge up enough to buy a PS3.  I bet there's a lot of guys my age who play that, particularly those who are old and clever enough to know the history of Single-Trac and like their style of multiplayer gaming.  However, even on a FREE network it's hard enough finding players, so what hope can I really have on Xbox Live Gold?  Answer: None whatsover.
So here I sit with a console that I can't play online with and I yearn for one that I can yet I can't justify spending the money anymore.  I suppose you get to an age where budgets mean everything and you suddenly get really angry when you pay for something and get so little back for it.  Microsoft has been trumping up their 'Live' services for ages and at first, I believed them.  However, when you're paying for something, you expect results.  If there are no results, then anticipation turns to impatience, then frustration, then apathy and eventually terminating the subscription becomes a no-brainer because you just don't give a crap anymore.  That's the point I'm at and it's unlikely I'll ever subscribe again unless Microsoft can actually create a substantial reason that a) is not free elsewhere, b) is actually fun, c) isn't riddled with micro-transaction nonsense and most important d) delivers what was promised and exceeds expectations.  Microsoft is more than welcome to treat the world as its marketing labratory where it actually pushes the boundries to see how much money it can charge people for b.s. services before people start questioning it.  It's a bizarre approach - but they're welcome to it and the U.S. is a great place to start (and probably end) - but you can count this guinea pig out.  I've tried the kibble and it tastes like a horse's ass.
Lovingly Yours,
The Angry Rabbit.

07 April 2010

Studios taking the piss with Blu-Ray releases on older titles, jeopardizing the format

This wonderful article came up on Den of Geek today that highlights a very real problem with Studios and their attitude towards Blu-Ray.  


When the HD formats were announced, many accused the industry of trumping up a new format simply to cash in on existing stocks by re-releasing them in 'High Definition' (which some today still can't really see the difference)  Of course, many of us 'videophiles' jumped to HD's defense citing the enormous potential of the new format.  True to that citation, we have seen some astounding releases such as the absolutely gorgeous '2001: Space Odyssey', the wonderfully-restored 'Snow White' from Disney and the 1st-class treatment given to the director's cut of 'Dark City.'

Sadly, however, this is quickly showing to be a novelty in catalogue releases.  I personally have been 'had' on a few including 'The Crow', 'Blood Diamond' and most recently, the Blu-Ray début of the Lord of the Rings trilogy.  Having put some blind faith both in Peter Jackson and New Line cinema, I bought this off of Amazon blind without reading a review of the transfer.  After all, it was such a big release it could ONLY get the best, right?  Well, the very next day, I happened to catch a public showing of 'The Fellowship of the Ring' on BluRay in HMV and couldn't believe my eyes!  I called to one of the staff ('Dan' was his name, I believe) and asked 'Is that the BluRay version?' -to which he replied, 'Yeah, looks pretty amazing, doesn't it?'

After quietly flunking Dan on his video assessment skills, I pulled out my Blackberry and dialled in HiDefDigest.com (their review is linked here) only to see my fears justified.  The video transfer of my most beloved anticipation of the entire format release schedule was a dud!  For those of you who haven't seen it, the lack of detail and fuzziness in places is so awful that people would be justified in saying that BluRay is no better than DVD.  Knowing full well that this trilogy will have been ordered as 'The Choice Trilogy' for Home Cinema fans to show off their equipment, I pray that those who did know enough to keep this on the back shelf if they are still trying to convince that sceptical relative or spouse of their neighbour that BluRay is the 'bee's knees'.  On this occasion, they couldn't be further from the truth.

The real danger here is that people will be demo'ing the Lord of the Rings trilogy in a bid to see what BluRay can do and they will be harming confidence in the format by doing so.  Honestly speaking, I am that much of a video quality freak that I'll hold onto the trilogy if only for the slightly better results on 'The Two Towers' and 'The Return of the King', but it is a bitter-sweet at best; all in all, I feel ripped off.  Worse than that though, there are undoubtedly potential BluRay owners looking at this transfer and saying 'My DVD looks just as good' and writing off the format entirely.  

Even more distressing, this is not the first time as Den of Geek has kindly pointed out.  Studios are cranking out the catalogue titles as quick as they can press the discs.  From a greedy, profit-whoring monster point-of-view, I can see the point.  If you're only tossing an average of £3-£5 ($8 U.S.) for older films on DVD, studios are obviously wanting to recoup some lost profit by exploiting the new novelty.  However, Sony and the entire BD association should be sitting down together and drafting a 'code of conduct' or 'quality assurance policy' to prevent greedy studios from shovelling poorly-transferred films onto BluRay.  Studios who wish to release a catalogue title would then have to prove 'demonstrable effort' to the association; to show that care and quality was applied to a release's transfer, offering a marked improvement over previous transfers on both audio and video quality to a level worthy of the format.  This needs to be done sooner rather than later - and I hope Sony will take the lead with their own catalogue releases.

Despite what studios want to believe, people buy equipment (and formats) to enjoy the films that they love, and more often than not, the 'list of favourite films' is rooted firmly in the back-catalogue, not in recent releases.  If someone was to ask me - honestly - if having BluRay was worth the money, knowing that this person would pursue older titles, my answer would be 'not really, not yet...'  That sucks that I have to say that!  ...but it's true.  Studios are flat-out torpedoing BluRay by crapping on their back catalogues with mediocre transfers.  It worked with DVD because DVD was a novelty in being digital, small (compared to VHS) and offering relative access and extra content.  ...but none of these things are novelties any-more; DVD owns them and will keep them.  BluRay has only its visual and audio quality to ride on; ignore this too often and BluRay will lose consumer confidence altogether.

Next time I spend good money on a catalogue release, I'll be sure to wait for the review first.  Never again.
For those of you who haven't bought Lord of the Rings on BluRay yet - my advice would be to save your pennies and see if those fat asses in New Line Cinema can get their finger out and do something appropriate for the Extended Edition due out later this year/early 2011.

Lovingly Yours,
The Angry Rabbit.

01 April 2010

"Not a fan of driving games, I guess" said to me by my mate...

One of my local mates, James - recently bought a PS3 allowing me to get some hack-time on the most confused console ever made.  There are definitely some strengths to this 'fine' machine but I have a rather large beef list for Sony to take into account when designing their next console - but I digress.    At any rate, James is what you call a 'race monkey.'  He will forgive even the most humble of racing games if there's at least an ounce of gameplay in it.  I recently watched him play the new MX-ATV title on PS3 and thought it rather bland and simple, but he likes it and that's all that counts; it's his money after all.

After a rather long and boring dirt race in a buggy of some sort, he flipped to the 360 and powered up Forza 3.  I was half-watching him play as I was sorting the graphics drivers on his PC at the time, but payed attention enough to get a general sense of the game in action.  James swears by Forza 3 and I suppose you can't blame him.  He's a race fan and Forza 3 is regarded quite highly among 360 owners.  For me?  I think it's an overrated piece of shit.  The graphics lack refinement and the cars seem almost clinical in their movement.  Having driven for many years, there's a sense of sway to racing which Forza 3 just doesn't seem to grasp.  Sure, it may play by the numbers, but it looks cartoony and for me, it's rather boring.

Noticing that I was watching, James paused the race and offered me the controller.  'Want a shot?' -he asked.
I pursed my lips, 'Naw...carry on, mate.'
Looking almost insulted, James retorted,
'Not fan of driving games, I guess.  Are ya?'
-'Umm yeah - don't you remember who recommended Dirt 2 to you?'
'Oh yeah,' says James, 'I forgot about that...'

So am I a fan of driving games?  Ab-sol-f'in-lutely!
I like any driving game that feels like..ummm...driving.

Forza 3 sucks.
Let's see if GT5 can give fill the gap.

Lovingly Yours,

The Angry Rabbit.

27 March 2010

Gamer gets mad over E.A's new 'pay more if its used' scheme, sues wrong company instead

Read the story at Edge

Things like this make me laugh for a number of reasons.  Any-ways, in case you haven't been paying attention, Electronic Arts recently introduced a new 'scheme' to encourage gamers to buy games new by including one-time unlock-able content for first-time purchases.  This materialises in Mass Effect 2 as 'The Cereberus Network' offering fairly tossable content such as the chance to explore the crash site of the first Normandy (definitely not worth the time, let alone extra cash by the way...)

If you are fortunate enough to have the cash handy to dish out for a new copy, then this stuff is free.  All you do is punch in a code included with the game to redeem your extra content - but the catch is that this code isn't transferable.  Once it's used, it's gone. (by the way, no one knows if this is console-tied or account-tied so buying a replacement console could actually invalidate the content even if you bought the game new)

At any rate, James Collins thinks that this stinks after finding out that his used copy of Dragon Age: Origins (another title employing this new scheme) asked him to fork out another $15 USD to gain access to the 'free content' normally granted to first-purchase owners.  Having bought the copy from Gamestop, Collins is now suing Gamestop (not E.A.) claiming that Gamestop failed to alert him to the fact that his used copy, of which he saved a meager $5, worked out to be $10 more than a new copy if you took into account the free content which was $15 to second-hand owners.

While I feel for him (well kindof not but...), he needs to realise that he's walked headlong and blind into the bear-trap set by Electronic Arts.  In fact, the trap has worked so well that the wrong company is being held to account.  Now some of you out there may agree - Gamestop scammed him, right?  After all, another $5 would have got him the 'full game' but Gamestop wants to ship their used copies too and why not?  It makes up 20% of their annual revenue.  So Collins is quite right to stab his anger at Gamestop for being greedy jerks. -Except that, Gamestop is not at fault here; at least, not in my opinion.

Collins suit is warranted, but he should have gone after the company that set the trap in the first place: Electronic Arts.  This lawsuit is the fallout of Electronic Arts' attempt to lure gamers away from the used market by offering them candy if they buy new.  Technically speaking, their marketing assholes will say that this candy is 'the rest of the game'; essentially, you don't get the 'full' game unless you buy new, or fork out more moula.

From what I've witnessed in Mass Effect 2, this is far from the truth.  Now I'll hold my hands up and say that I did actually buy a new copy to get the content, but then I took the time to pay attention long enough to realise that this scheme was in place and the used copy on the shelf (which was also $5 cheaper coincidently) was a false economy and I was better off getting the new copy.  I didn't hold my retailer responsible for having the 'cheek' to discount a measly $5 of the used copy.  Why should I?  My retailer sets the price according to demand.  If customers are picking it up either because they don't know or don't care about E.A.s scheme, why should my retailer do anything different?  If customers DO care then they won't buy the used game at the price set and that will drive the used price down accordingly.  What did Collins expect: that Gamespot should place fancy stickers and lights, at their own expense, saying that 'HEY BUDDY, YOU'LL GET SCREWED BUYING THIS AT $5 LESS!!!"??  Well pardon me but that's complete and utter horse-dodo.

Not only is doing such a thing logistically tricky and expensive (particularly if you take in printing costs, lost time, etc) - this notification would only have relevance if the discount was within the spread of a new copy less DLC.  Effectively, Collins is alleging that Gamestop should:
A) Identify any game that carries the scheme
B) Establish the cost of the DLC if purchased
C) Monitor the cost of the DLC in real-time (because publishers discount things too, you know)
D) Monitor the prices of the new and used copies in real-time
E) Calculate the effective price of a used copy + DLC, in real-time
F) Calculate the difference of the effective price of a used copy compared against the price of a new copy
G) If the effective price exceeds the price of a new copy, alert the staff that morning to place a sticker on all affected products (or remove if effective price is now lower)
H) Send staff out routing through the shelves of used copies placing or removing stickers

Now if you bothered to read all that, does it sound complex, expensive and a bit ridicoulous? Well that's because it is.  What retailer would take such insane measures purely to educate a consumer about pitfalls of a scheme launched by a publisher?  Answer - none.  Electronic Arts should have declared this very clearly and boldly on their box art along the lines of, oh I dunno "FREE CONTENT IF PURCHASED NEW!!!"  Collins inability to be an informed consumer is certainly not Gamestop's problem.  The price of used copies has always been set according to the demand of the market.  In fact, given a few months the effective price of a used copy (including the dlc cost) will drop well below the cost of a new copy anyway; and even if it didn't, there are undoubtedly consumers out there that don't care about the free content and would have no intention of buying the DLC.

I agree with James Collins - this scheme is cheeky.  But if he doesn't like it, I suggest he takes the fight to the horse's mouth: Electronic Arts.  After all, there is much wrong with Electronic Arts' thinking here, but that's another blog I have yet to write ;)

Lovingly Yours,

The Angry Rabbit.

24 March 2010

Kevin Smith throws his hat into the Horror genre with 'Red State'

http://www.denofgeek.com/movies/446989/kevin_smiths_red_state_finally_set_to_shoot.html

Already on his way to becoming one of the most noted filmmakers of our generation, Kevin Smith has decided to take a marked departure from his comfort zone with 'Red State'.  While there is always risk with filmmakers pushing into new territory, Smith is one of those bankable guys that I think could pull it off.  Stay tuned!